Seasoned 3D Artist with over five years of expertise in VFX production, specializing in high-fidelity 3D modeling, surfacing, look-development, and character grooming. Proficient in industry-standard tools including Maya, Houdini, ZBrush, Mari, and RenderMan, I excel at creating detailed assets for VFX, from digital doubles in blockbuster features like M3GAN and Ant-Man and the Wasp: Quantumania to iconic character grooms for Sony PlayStation campaigns. Experienced in fast-paced studio pipelines and remote freelancing for international clients, I thrive on iterating designs, processing scan data, and delivering production-ready assets that adhere to artistic direction and technical standards. Holding a Master of Animation & Visualisation from UTS Animal Logic Academy, I am passionate about pushing creative boundaries in realistic and stylized visuals, and currently open to new opportunities in VFX and digital artistry.